








Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Perception:
5
6
5
6
6
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Perception:
5
6
5
6
6
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Perception:
5
6
5
6
6
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Perception:
5
6
5
6
6
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Perception:
5
6
5
6
6

Y'rk Mtil

Kingdom: Y'rc Mtil Era of Battles: Exodus Monarch

Kingdom: Y'rc Mtil Era of Battles: Exodus Gladiator

Kingdom: Y'rc Mtil Era of Battles: Exodus Komodus

Kingdom: Y'rc Mtil Era of Battles: Exodus Occultist

Kingdom: Y'rc Mtil Era of Battles: Exodus Executioner

Kingdom: Y'rc Mtil Era of Battles: Exodus Explorer

Kingdom: Y'rc Mtil Era of Battles: Exodus Trapper

Kingdom: Y'rc Mtil Era of Battles: Exodus Archer
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Perception:
7
7
7
4
3































Y'rc Mtil
Difficult to pronounce, but that is also how words come out of their mouths: dragged, sneaky and poisonous, and taking advantage of these same words, Hazelmare uses them and qualifies them as one of their main characteristics of this civilization. The Y’rc Mtil, a reptilian race that takes pleasure in the displeasure of other beings, loves to dominate and came to Visyerus as one of 6 races from the other world, through the portal that took them to the island of Asren. On this wet and cold island, they found the ideal place for their biotype.
As to strength, dexterity and constitution that are above most other races, they have intelligence and perception below them. Holders of rare and fatal poisons, they are extremely strong in their defenses, and with them they managed to survive their old hostile world and subdue several other races that dared to know their lair.
They already feel at home in this new home, because it is much better than the old one they had, and they are in full construction of villages on the swamps, they have already chosen the location of the Capital, where they are already building a Castle that could be one of the largest across Visyerus. Yr'k Sschis, The Monarch, is the powerful leader of the Y’rc Mtil, and all other reptiles trust and donate their lives so that their purposes and ideals can be applied in practice.
The Exodus only left the world of Visyerus, that was already in a critical state, even worse. The Y’rc Mtil were the last to pass through the portal, as they have the largest army and the number of beings that came from this world that no longer exists. Will these 6 races make to Visyerus the same as they did in their homeland? Will they have to create portals again to leave Visyerus when almost everything will be lost again? Unfortunately, we may be going to the phase that I feared most, in this world that I started to appreciate and want to protect it: the beginning of the end begins now, The Alliance, The Apocalypse and The Exodus, all together and mixed, and starting the last one Visyerus era, The Era of Battles: The Judgment Day!